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Senior Gameplay Engineer, Missions
About the position
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, and generations. We are looking for a Senior Gameplay Engineer, Missions to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering gameplay systems that support high-quality mission experiences in collaboration with Design, Art, and Production. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
- Design, implement, and maintain gameplay systems that support mission-based experiences.
- Collaborate with designers, artists, and engineers to deliver engaging and responsive gameplay features.
- Develop scalable systems that support mission scripting, logic, and player interactions.
- Optimize gameplay systems for performance, reliability, and maintainability across platforms.
- Identify technical risks and drive solutions to complex gameplay challenges.
- Partner with cross-disciplinary teams to align on priorities, requirements, and delivery timelines.
- Contribute to tools and workflows that improve iteration speed and development efficiency.
- Mentor engineers and support knowledge sharing across the team.
- Communicate technical direction, tradeoffs, and status updates to stakeholders and leadership.
Requirements
- 8+ years of professional experience in game development with a focus on gameplay engineering.
- Experience contributing to shipped titles with mission-based or gameplay system features.
- Demonstrated experience collaborating across Design, Art, and Production in a cross-functional environment.
- Experience developing gameplay systems in a AAA game engine.
- Experience owning features or systems from concept through implementation and iteration.
- Strong proficiency in C++ or other game programming languages.
- Understanding of gameplay system architecture, mission scripting, and event-driven systems.
- Experience optimizing gameplay systems for performance across PC, Xbox, and PlayStation.
- Strong problem-solving skills with the ability to navigate complex technical challenges.
- Effective communication skills with the ability to collaborate across disciplines.
- Experience working with debugging, profiling, and development tools.
Nice-to-haves
- Experience building mission or quest systems in a large-scale game environment.
- Familiarity with Blizzard-style gameplay polish and player experience expectations.
- Experience contributing to live game updates or post-launch content.
- Passion for Blizzard games and understanding of player expectations.
Benefits
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
- 401(k) with Company match, tuition reimbursement, charitable donation matching
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
- Relocation assistance